Saturday, October 25, 2008

A Million New Colors

My expectations have gotten the better of me lately.

The translation patch for Mother 3 dropped last week. Earthbound (a.k.a. Mother 2, its prequel) shaped my aesthetic sense in my formative teenage years, so I'd been thirsty for new content in the series. The translation project's feed was a constant presence in my newsreader, reminding me of Mother 3's absence.

All of that is moot now. Having played it, I hate this fucking game, which is incredibly surprising to me. I find the characters uninteresting, the plot poorly paced and overly melodramatic. After forcing myself to trudge through a few hours of the game, I just gave up in frustration, exhausted from trying so hard to like it. Earthbound did what it did so well by front-loading the game with humor, and then introducing drama slowly once the player was drawn in to the experience. Mother 3 starts with an overblown tragedy, centered around the death of a character who'd spoken about five lines before s/he kicked off. In Earthbound, a similar situation (Buzz-Buzz dying) is played for laughs, but in Mother 3, you're meant to find a hoary RPG cliche heart-wrenching.

When I talked to a friend (who'd never really liked Earthbound) about the experience of Mother 3, he brought up a good point: Earthbound, fire of my loins it may be, was essentially a boring little dungeon crawl game if you weren't charmed by its quirky setting and tone. Essentially, it was a bare-bones Dragon Quest. That's my problem with Mother 3: once my attention is drawn away from its polished veneer, I'm compelled to stare at its mediocre guts.

Next in Thwarted Expectations Week, I take a look at Castlevania: Order of Ecclesia.

Sunday, October 19, 2008

Loving Daisies

Lord. On a whim, I rented Star Wars: The Force Unleashed. It earned mostly poor reviews, which warded me off from buying it. Maybe that was for the best.

No, it was definitely for the best. Lucasarts was executing murderous cuts in its development staff while TFU was being made, and after playing it, I think I understand the exact chronology of this game's genesis:

Developer #1: ... and then you can electrify your lightsaber!
Developer #2: And throw it at a wookiee!
Developer #3: I gotta say, guys, sounds like this is gonna be pret-ty awesome. Let's get started on it right-
[Executive bursts through the door, smelling strongly of cough syrup, his mouth flanked by 6 inches of Fruit By The Foot and an unlit cigar.]
Executive: Due to changing market blah blah, Developer 1, Developer 2? You're so fired. Alright, Developer 3, time to bang this one out. Chop chop!
Developer 3: *whimper*

This is a game that was laid out by people who were in love with the concept they had fashioned, and put together by a very spent, very unhappy group, trying to take their last revenge on a monolithic employer by phoning it in. The final, muttered curse of the short-timer. A shame that it sold over a million copies in its first month (just counting the 360, PS3, and Wii versions.)

The whole thing feels like it was programmed in Java and then ported to BASIC. Targeting is a nightmare. The camera is sluggish and inattentive, except in boss battles, where you're forced into viewing the battle from a disorienting fixed perspective. There are instant-death pits littering stages. You will be knocked into them by enemy fire. You will misstep and fall to your death. You will use a lightsaber combo on an enemy that will carry you over the edge and into a loading screen, so you can repeat the cycle. I died constantly, for various reasons, and rarely did I feel that I had died because of my own failure. It's not often that I yell at a game, but it's even rarer that I plead with a game. "Why?" I asked, in my most imploring tone available.

There are loading screens everywhere. Between sections of a stage, the game loads. When you go to the pause menu, you get a good 5 second load. In between the submenus of said screen, you will load. After a while, the load screens morphed from a sneering annoyance to a graceful respite from the vile taste of that Unleashing the Force leaves.

I've only played the first stage and a bit of the second, so I'm unwilling to classify this as anything like a review. However, I will say without reservation that this game deserves scorn. I have no reason to continue playing it, other than the masochistic pursuit of Achievements.

My Judgement: Unfortunately Unpleasant

Now, look: I don't want to become Tim Rogers. I am going to try my best, in the future, not to conform to his standard of alternating between repetetively damning prose and overly embellished praise. This post resembles my review of Mercenaries 2 a bit too much, but horrible games inspire me to write more than passable ones do. I'll try to vary my tone here, hopefully with a long-delayed review of Tales of Vesperia.

Monday, October 13, 2008

I'm trying to write something right now, and I'm so stuck. It's fiction, and I feel I've lost what talent I had for spinning a world, or even modifying an existing one. I can't decide where to start. A character, a situation, an idea? Am I going into the whole thing with failure in mind if I'm writing just to write? I like this little blog because honesty requires so little inspiration.

I'm coming up on my one year anniversary with sobriety. It's weird. I want to celebrate, to commemorate it in some way, but at the same time I feel like it would invite disaster. It's not a thing to trumpet, but one to solemnly remember: the time when I was a little less human.

More than my attempt at modesty, I feel fake. I hit maybe one Anonymous meeting per season and I have no sponsor. I've done well enough so far, I guess, but I still eat a lot to compensate for the loss of my other vices. It's a better spot, but I'm definitely still in the woods.

The whole thing can be encapsulated by an encounter I had a couple hours ago. While riding my bike, I met up with one of my old buddies, a former and current user. I didn't give him my whole In Recovery spiel when he offered me a blunt, and I gave him my phone number. My rationalization is that I was in an awkward situation and wanted to get out of it quickly and with minimum fuss, but I fear leaving that back door open for myself. There are phone numbers from that period of my life that I want to forget, just so I won't be able to call them in a moment of weakness.

I'm posting this without editing, in an attempt to prevent redacting uncomfortable truths. I'll give it the ol' readability sweep in a couple days, I guess.

Thursday, October 02, 2008

You'll Never Be Alone Again

I re-met an old grammar school friend today. She recognized me, yelled my name, and I had a moment of minor panic. For five seconds, I had the distinct unease of being recognized without recognizing. I'm happy; I've been thinking about her on and off since we last met ~5 years back. She was my second crush, and the first who'd reciprocated some element of my feelings. She's with someone, and I can't say that I'm still into her, but I guess it stirred up some weird feelings. Otherwise I wouldn't be writing this right now.

I want to see her, but I'm crowded by a slowly inflating anxiety. I don't know what it is, but just the memory of her, sparing her presence, makes me feel uncomfortable. We've got a history I don't want to go into here, and I don't even know if that's it. I'm just tied up in knots over it and I don't have a damn person with which to talk about it. Internet Diary, today you are my best friend.

All of my friends (including this lady) have significant others, so now I'm actually feeling pressured to find one myself. Not out of loneliness or desire, but peer pressure and social lubrication. Three's a crowd and all that. It's kind of fucked up, because I don't yearn for physical intimacy anymore. What I need is a good friend, hopefully a best friend. I'm not sure if I'll try to work on that.

Friday, September 26, 2008

Simple Pageant

The El took me down to Belmont and Clark, a border zone in which an uneasy truce exists between hipsters, the homeless, queer folks, and yuppies. I had to leave my house. A copy of Alicia E. Goranson's Supervillainz came in the mail from Amazon today, and I needed a good reading spot for it; therefore, a ride on the Red Line.

But that was also pretext. I spent today avoiding a prescheduled meeting with my cousin. He's living here in Chicago now, having fled the open-air prison that is Iowa. He borrowed a game from me and, while I'd like it back, I just don't want to see him. I'm convinced that we'd exhaust our subjects of conversation in 5 minutes, after which there would be the awkward 5 minutes of attempted small talk, followed by a third 5 minute period during which I'd muster up the courage to give a lame pretext for leaving. So I just stood him up.

I feel bad about that, but not bad enough to actually get in contact with him. I can't think of a good excuse, and I lack the appropriate gall to give him my actual reason. It's the same way I fall out of contact with most friends: we set up play-dates, I cancel and give a lame excuse, repeat until communication peters out. Surprisingly effective.

I don't know what to say. I have a long mental list of topics to write about, but I can only commit a single full thought to page before I'm spent.

Thursday, September 25, 2008

Sterile Paradise

I've decided to hate my body.

Mostly as a pragmatic choice. I'm way fat. Not, like, "I feel so fat today." At 5'10", tipping the scales at 320 lbs., my ass is big enough to have its own LaGrange points. Where before I accepted my body, if grudgingly, I am now declaring total war. Really, mostly it's the trans thing: it's hard for those with a male phenotype to fit into most women's clothing, but once you get into the 4X territory, the sales clerk just hands you a tarp, some scissors, and a bit of velcro. I shop at Torrid when not thrifting, but they charge boutique prices for department store clothes.

Combine sartorial difficulties with the swarm of body issues that come with being a transwoman, and my odium strategy makes a certain kind of sense. While the object of my scorn is quite corporeal, the hatred part is a bit of an abstraction. I don't hate myself, I hate my body. Now, I have an enemy to work against, a narrative instead of a tally. I guess I'll see how it works.

Tuesday, September 23, 2008

The Power of Gold

I've been itching to hit Penny Arcade Expo next year. I went there in 2007, and it was a fine adventure; the sense of community made me feel warm and snuggly. Finding a space for people who share my identity is important enough for it to be a recurring theme here. The city of Seattle has a hold on me. It's beautiful, the weather's just right for this Chicago girl, and it reminds me of Canada. If I could find a Tim Horton's, I'd be forced to join the many homeless living on its clean, poorly-lit streets.

Serendipity, then, that I found out about the Gender Odyssey Conference, located in the same city, happening in the same convention center, occurring over the same 3 days. Splendor! What a coup, should I be able to fit both into a weekend. The perfect fit for the weird mish-mash of personal transgender diary and vague videogame rant that this has become.

Now, the trick is to secure the funds for transportation and lodging. Maybe I'll stay in a hostel this time!

Monday, September 15, 2008

Tender Rondo

I was fast-forwarding through an interview with Peter Molyneux when I heard him say something that I had to chew for a while. I'm not going to go back and quote him (there's a reason I was skipping it,) but it was to the effect of "I don't want to give [the antagonist] any clear motivation because I want the player to wonder why he's doing [all this shit.]"

So, part of me wanted to rail against this viewpoint for being regressive. Most games in the late 80's/early 90's had an unexplained antagonist who only existed to give you a kickin' final boss to waste quarters/hours on. But then I thought about the game I'm playing right now (still Tales of Vesperia, wow is that game long.) The villain wants to wield ultimate power so he can bring happiness to the world, even if it means hurting countless people in the process. I don't give a damn about the conflict, because it is a Xerox of an archetype.

I think that a well-motivated, unique antagonist is an agreed-upon ideal. Which means I don't care if you disagree, for the sake of my point. I find myself asking, is it better to have a villain that is a blank slate, or an outline, made to quickly and unerringly be recognized? I feel like my writing is slanting towards Mr. Molyneux's bent, but I'm honestly not sure. Does it change depending on the type of game? Do people who play bullet hell shooters really care if their villains have a reason to exist? Does it matter more in RPGs or adventure games? Or is it simply a function of the player and her preferences?

Friday, September 12, 2008

Discontinuity

I just walked a good five miles or so in the rain. I was out of sorts at the beginning, trying to get away. It always amazes me how inspired I feel by the landscape of Chicago's residential streets. The part of my brain that perceives beauty feels fully stimulated when I take a post-midnight walk through an unfamiliar area. I'll stare through a window and construct a life for the person who lives inside. I want to put that into words.

Anyway, I was in a funk. I'd seen a video of this girl, now doing porn. She's 19. Those earlier feelings of inadequacy, they were there a little bit, but what got to me and really got me down was seeing her vulnerability, tinged with that awkward optimism endemic to teenagers. I've seen all of these pictures of her just doing things, hanging out with her friends, and sort of being young, and now I see her doing porn.

To see what I perceived as innocence ruined in a very public way freaked me out. Which isn't fair, because I'm pro-porn and I'm judging the hell out of the whole affair: her, for throwing away her modesty, and the pornsmiths for taking advantage of her. Both of which are bullshit. If someone offered me decent money to do porn, I'd do it in a heartbeat, and it wouldn't be exploitation. Would it? I don't know. I don't think so, but I don't know.

I guess a lot of it is seeing the arc of a transperson from before transition, to after, to porn. It bums me out. I can't bear to look for a job as myself, and here's more validation that sex work is the most viable career for a tranny. This girl kind of formed the standard against which I measure myself, for better or worse, and the comparison depresses me for reasons I can't fully talk out. I want to make progress in my life, so if, god forbid, some guy or girl out there uses me as a yardstick, I'll point them in a positive direction.

I want to keep writing. I want to make money from writing, because I can't think of anything else I can do. I want people to read this, or whatever it becomes.


I'm going to start an experiment: if you read this sentence, go down to the bottom of the post, click my name, and send me an email. Tell me something, anything you want, about your world.

Saturday, September 06, 2008

Brick Road

I'm ass-end of an odd staycation right now. My basic aim was to sit and play video games the entire time, but I don't think I was able to really enjoy it. First, I spent a good chunk of it with Mercenaries 2, a game with toxic properties. But after it was out of my home (if not my conflicted psyche,) I still lacked the ability to fully enjoy the fruits of my sloth. The bit of Calvinist guilt I get from my father, compounded by the knowledge that I'm not really doing anything with my life, has slowed my roll.

I come back here to write because it feels like I'm accomplishing something, even if I know I'll never show this blog to anyone I know or make any money from it. My sister's the only person with any success in my immediate family, and she writes, so I'm at least somewhat doing this because I want to be like her. From the other side, I ... can't communicate as well face-to-face as I can through text. Even if I'm functionally writing to no one here, I can more accurately relay my feelings to the void. I'm spending a lot more time in IRC, as a result of this. I don't believe that real companionship develop between people over the internet, so I don't necessarily know what I use it for.

Sleep fails me. I'm going to go play more Tales of Vesperia. I want review more games, just to stretch those muscles, but I can't do this one. I have no distance whatsoever.