Tuesday, May 03, 2011

The Unfocused Lawlessness

I've learned how to make a damn good burger and fries. I got this cast-iron grill pan, which I heat up on high for a few minutes, then I throw the beef on there. Flip it, press it, and after around eight minutes throw burger and pan into the oven at 500 degrees, going about another five minutes. In the middle of all this, I drop the fries into a pan of canola oil at low heat, wait 'til they reach a "pale blonde" (internet's words, not mine), then take them out and re-fry them under high heat. Boom! Hamburger heaven. Reader, this is an instruction manual for how to find your bliss.


Also, playing the new Mortal Kombat game, which is frustratingly dubbed . . . "Mortal Kombat". By all rights, it should be "The Mortal Kombat" or maybe "Mortal Kombat: Origins", just to save me from having to distinguish it from the original specimen or the series as a whole. Great game, play it, etc. But! Shao Kahn is some bullshit. He's a legacy arcade boss, an archetype made from wasted quarters and crushed dreams. Every hit you land on him does half damage, every move he has is about fifty percent over the normal damage curve. Half his specials are unblockable. You can't grab him. His super move takes away over half your life bar. All things I expect from a fighting game boss, and traits I can forgive, to a certain extent. But in addition to giving his moves crazy priority over yours, he will often flash yellow and ignore your attacks.

Fight-wise, this makes things near-impossible on your end unless you resort to spam techniques. Personally, it is an insult. See, there was always that kid. Whenever I played tag or cops and robbers or whatever gotcha-based game, this kid would devise a novel strategy: he would simply ignore it when he got tagged or shot or slimed, claiming it never happened. I hated that kid. You probably hated that kid. If you were that kid, I bet you hate yourself. Adding that layer of uncertainty to the outcome of a game destabilizes it. If the rules stop applying at random points, eventually it stops being a game, and everyone goes home. Shao Kahn is that little "nuh-uuuuh" shithead, and he makes me want to stop playing his damn game.

Part of me just wants to shake Ed Boon and say "THIS IS WHY MIDWAY DIED". The Mortal Kombat is a game that trades heavily on arcade nostalgia, but its greatest asset is the long, involved single-player story mode, an approach unheard of when MK cabinets still roamed the earth hungry for quarters. The unreasonable final boss helped arcade operators make quotas, but it serves no function in a post-Diversions world.

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