When I was 14, my dad died. Each member of my family dealt with it by crumbling in his or her own special way. Mine was pot, and the dispassionate lifestyle it brings. Gravity brought me to orbit around other potheads, which is where I met Max. I was maybe 16 when I met him, having just obtained my driver's license and a clean little '89 Honda Accord that I proceeded to befoul. Max, as a 14 year old, should have been in a completely different social stratum from the burnouts I hung out with.
His equalizer was that he stole cars. He'd tap a window with a spark plug, hotwire the damn thing, and joyride. The group we were a part of was car-obsessed, and Max had not only the natural social allure of the thrillseeker but the driving skills of a god damned legend. He had this black '90 Prelude. Whenever someone spoke of their experiences in it they got a little catch in their voice and a sudden verve their eyes.
Some people cultivate tall tales, and some people slowly and quietly build a legend. Max didn't boast, at least not relative to the other teenage boys in his company. But I'm willing to do it for him. Here's the prototypical Max tale: after a long night of looting cars, he was offered a trade - his stack of purloined stereos for a mid-80's box Crown Vic with a Mustang engine. Max enthusiastically agreed, drifting around the city until the cops started chasing him. He lost them in a display of reckless skill, ditched the car, and called it a night. I wasn't there to see it, yet I believe it unquestioningly, because I myself witnessed a number of Max stories unfold. Like the time he took us drifting in an E-350 cargo van with no front brakes. In the rain. The he got his Ford Ranger, a fairly tame looking light passenger truck. He could burn the tires through any corner in that thing and make it look good. Then there was the incident with the Latin Kings ... I should stop.
All this adoration is a bit much. Whenever I tell the tales to someone, they ask if I had a crush on this kid, but that's not it. Max was an inspiring figure. As a child, I played far too many RPGs, and was crushed when I discovered my dreams of being a lone, unconquerable hero were hopelessly out of touch with reality. There were no legendary swords for me to claim, there was no final boss for me to conquer. Knowing someone like Max gave me a bit of hope that I could be at least a little special, and that there were exceptional people lurking everywhere.
To get to a point, Max is kind of a big part of the reason I write. I want to communicate to someone else how in awe of him I was and am. There is no more exciting place I can think of being than in the passenger seat next to him. I can't immortalize him in fiction, because I'd just turn him into a Mary Sue, so this little blog post will have to do. A monument to Max, the tallest 5'8" a man could ever be.
Monday, May 31, 2010
Sunday, May 30, 2010
The Castle Sengir
There was a time, in the late 90s, when I played a lot of Starcraft. If that statement called to mind build orders and Zerg rushes, please revise your expectations. I played single-player nearly exclusively, and I played with cheats on. There was an official expansion, Brood Wars, which added new units and a new campaign. Beside it on Best Buy's shelves, there were numerous other Starcraft products, making grand boasts of "900 NEW MAPS!" in generic fonts. These map packs didn't have the novelty of new units for me to click on ad nauseum or new single-player missions to play for ten minutes and then skip with a code. They just couldn't satisfy me.
Dragon Age: Origins - Awakening is an expansion pack for Dragon Age, but perhaps that's giving it a bit too much credit. It behaves more like a map pack than a Brood Wars. There are more things to kill and more XP to get and more levels to gain, but there's not truly more meat to be had here.
For the record, Dragon Age: Origins - Awakening is a confoundingly mouthy title. "Dragon Age: Origins" alone gets me with its presumptuousness - it suggests not merely a predestined trilogy, but a trilogy of trilogies. It's not so much a title as a marketing plan.
Dragon Age's setting was quite often described by Bioware as "low fantasy," which seemed to be an awfully nice way of saying "generic Ren Faire." Its plot wouldn't seem out of place in a relatively unambitious NES game. But that was redeemed when you talked to your party. See, when it comes to my party members in RPGs, I always roleplay as an opportunistic schmooze. It's kind of a min/max feedback loop: I tell them what they want to hear, and the game often rewards me for it. In Dragon Age, I found myself saying kind words to these people-simulacra because I liked them and wanted them to be happy. Well, all of them except Oghren, that horrible little thug.
Awakening does away with the bulk of your interactions with party members. They have their little quests and snippets of dialog here and there, but the presence of the characters is thin. Without getting down and dirty with some dialogue trees, I didn't feel any connection to my party members, removing the part of the game I most enjoyed. All it had left was the combat, which remains satisfactory. I felt over-leveled for most of the expansion, so most fights had all the suspense of Hot Knife Vs. Butter.
The game is more than a bit glitchy. I spent a sizable amount of cash on a backpack which failed to expand my inventory. The auras projected by your character's passive abilities can kill the frame rate (I should note that I played the game on the 360,) and often make the talking-head conversation scenes unwatchable. There was a city guard mysteriously appeared next to herself when I talked to her. Perhaps this mute doppelganger held secrets to the Darkspawn invasion? She was not forthcoming on the subject.
When I started Awakening, I was surprised to find that Leliana, the woman I had fallen in love with and pledged myself to during Dragon Age, had disappeared completely, with no explanation. Maybe it's better this way; I can remember her fondly, instead of through the prism of this hatchet job.
Dragon Age: Origins - Awakening is an expansion pack for Dragon Age, but perhaps that's giving it a bit too much credit. It behaves more like a map pack than a Brood Wars. There are more things to kill and more XP to get and more levels to gain, but there's not truly more meat to be had here.
For the record, Dragon Age: Origins - Awakening is a confoundingly mouthy title. "Dragon Age: Origins" alone gets me with its presumptuousness - it suggests not merely a predestined trilogy, but a trilogy of trilogies. It's not so much a title as a marketing plan.
Dragon Age's setting was quite often described by Bioware as "low fantasy," which seemed to be an awfully nice way of saying "generic Ren Faire." Its plot wouldn't seem out of place in a relatively unambitious NES game. But that was redeemed when you talked to your party. See, when it comes to my party members in RPGs, I always roleplay as an opportunistic schmooze. It's kind of a min/max feedback loop: I tell them what they want to hear, and the game often rewards me for it. In Dragon Age, I found myself saying kind words to these people-simulacra because I liked them and wanted them to be happy. Well, all of them except Oghren, that horrible little thug.
Awakening does away with the bulk of your interactions with party members. They have their little quests and snippets of dialog here and there, but the presence of the characters is thin. Without getting down and dirty with some dialogue trees, I didn't feel any connection to my party members, removing the part of the game I most enjoyed. All it had left was the combat, which remains satisfactory. I felt over-leveled for most of the expansion, so most fights had all the suspense of Hot Knife Vs. Butter.
The game is more than a bit glitchy. I spent a sizable amount of cash on a backpack which failed to expand my inventory. The auras projected by your character's passive abilities can kill the frame rate (I should note that I played the game on the 360,) and often make the talking-head conversation scenes unwatchable. There was a city guard mysteriously appeared next to herself when I talked to her. Perhaps this mute doppelganger held secrets to the Darkspawn invasion? She was not forthcoming on the subject.
When I started Awakening, I was surprised to find that Leliana, the woman I had fallen in love with and pledged myself to during Dragon Age, had disappeared completely, with no explanation. Maybe it's better this way; I can remember her fondly, instead of through the prism of this hatchet job.
Saturday, May 22, 2010
A Lonely Place of Dying
Ah, hell. I've got a ton of things to write about, even a couple of half-finished posts, but I'm not in the mood to complete anything. I hate filler posts, but it's worth it to use that title. Fuck Jason Todd.
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